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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000796 | Zandronum | [All Projects] Bug | public | 2012-04-21 00:53 | 2024-02-29 16:44 | ||||
Reporter | Dusk | ||||||||
Assigned To | Dusk | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0-beta | ||||||||
Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
Summary | 0000796: [Hexen] Flechettes lack netcode altogether | ||||||||
Description | WOO ANOTHER ONE | ||||||||
Steps To Reproduce | Join an online game as a fighter and grab a flechette and cast it. The flechette flies through trees... and even appears to explode where the client percieves the flechette to have landed. They normally bounce off them. | ||||||||
Attached Files | flechettefixpatch.diff [^] (2,213 bytes) 2024-01-09 20:31 [Show Content]
flechettefixpatch2.diff [^] (2,326 bytes) 2024-01-29 04:13 [Show Content] | ||||||||
Relationships | |||||||||||
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Notes | |
(0003352) Dusk (developer) 2012-04-21 01:46 |
I went over the flechette code and added network handling where appropriate: 'https://bitbucket.org/CrimsonDusk/notebola/changeset/e4934b53af72 [^]' But I guess something of this magnitude needs to be tested on NE first before it can be even considered to be ported. And I still can't make windows builds of that... |
(0003359) Torr Samaho (administrator) 2012-04-21 16:46 |
Small remark: SERVERCOMMANDS_SetThingState should be called before the state is actually set on the server. This is consistently done everywhere so far. |
(0003363) Dusk (developer) 2012-04-21 17:30 |
Corrected: 'https://bitbucket.org/CrimsonDusk/notebola/changeset/d0cac35282c0 [^]' |
(0014918) Ru5tK1ng (updater) 2016-05-14 18:49 |
<WaTaKiD> the fighter flechettes should bounce off trees <WaTaKiD> as is, they appear to explode on contact with a tree, however they actually desync and bounce elsewhere |
(0022982) Ru5tK1ng (updater) 2024-01-09 20:32 |
I have uploaded a patch that fixes the remaining issue here as well as the ones outlined in 2948 and 2949. |
(0022997) Torr Samaho (administrator) 2024-01-23 19:50 |
I had a quick look at the patch and wonder whether NETWORK_InClientMode() needs to be replaced with NETWORK_InClientModeAndActorNotClientHandled( this ). Otherwise, this will not work for client side actors. |
(0023002) Ru5tK1ng (updater) 2024-01-24 22:13 |
Wouldn't it still work with client side actors since the actual actor being spawned is ThrowingBomb? In this example code, the projectile is clientsided and scaled by 2.0: ACTOR NewBomb : ThrowingBomb replaces ThrowingBomb { +CLIENTSIDEONLY Scale 2.0 } I tested this online and it seemed to work fine. |
(0023019) Torr Samaho (administrator) 2024-01-28 20:03 edited on: 2024-01-28 21:04 |
The problem would only occur if the actor calling AArtiPoisonBag3::Use is CLIENTSIDEONLY. |
(0023027) Ru5tK1ng (updater) 2024-01-29 04:13 |
I have uploaded a version 2 of the patch that considers client-side inventory use items. |
(0023055) Torr Samaho (administrator) 2024-02-04 20:24 |
Thanks! I added the updated patch. |
(0023117) Ru5tK1ng (updater) 2024-02-29 16:43 |
Tested with latest changes and the sound plays properly when using the item and the bounce behavior is now correct online. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-04-21 00:53 | Dusk | New Issue | |
2012-04-21 00:53 | Dusk | Status | new => assigned |
2012-04-21 00:53 | Dusk | Assigned To | => Dusk |
2012-04-21 00:54 | Dusk | Steps to Reproduce Updated | View Revisions |
2012-04-21 00:54 | Dusk | Steps to Reproduce Updated | View Revisions |
2012-04-21 01:46 | Dusk | Note Added: 0003352 | |
2012-04-21 01:46 | Dusk | Status | assigned => feedback |
2012-04-21 16:46 | Torr Samaho | Note Added: 0003359 | |
2012-04-21 17:30 | Dusk | Note Added: 0003363 | |
2012-04-21 17:30 | Dusk | Status | feedback => assigned |
2012-04-21 17:30 | Dusk | Status | assigned => feedback |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2013-09-27 10:39 | Dusk | Status | feedback => confirmed |
2016-05-14 18:20 | Ru5tK1ng | Note Added: 0014913 | |
2016-05-14 18:21 | Ru5tK1ng | Status | confirmed => resolved |
2016-05-14 18:21 | Ru5tK1ng | Resolution | open => fixed |
2016-05-14 18:49 | Ru5tK1ng | Note Added: 0014918 | |
2016-05-14 18:49 | Ru5tK1ng | Status | resolved => feedback |
2016-05-14 18:49 | Ru5tK1ng | Resolution | fixed => reopened |
2016-05-14 18:49 | Ru5tK1ng | Note Deleted: 0014913 | |
2016-05-14 19:08 | Ru5tK1ng | Status | feedback => confirmed |
2024-01-09 20:31 | Ru5tK1ng | File Added: flechettefixpatch.diff | |
2024-01-09 20:32 | Ru5tK1ng | Note Added: 0022982 | |
2024-01-09 20:32 | Ru5tK1ng | Status | confirmed => needs review |
2024-01-09 20:32 | Ru5tK1ng | Target Version | => 3.2 |
2024-01-23 19:50 | Torr Samaho | Note Added: 0022997 | |
2024-01-24 22:13 | Ru5tK1ng | Note Added: 0023002 | |
2024-01-28 20:03 | Torr Samaho | Note Added: 0023019 | |
2024-01-28 21:04 | Torr Samaho | Note Edited: 0023019 | View Revisions |
2024-01-29 04:13 | Ru5tK1ng | File Added: flechettefixpatch2.diff | |
2024-01-29 04:13 | Ru5tK1ng | Note Added: 0023027 | |
2024-02-04 20:24 | Torr Samaho | Note Added: 0023055 | |
2024-02-04 20:24 | Torr Samaho | Status | needs review => needs testing |
2024-02-04 22:33 | Ru5tK1ng | Relationship added | parent of 0002948 |
2024-02-04 22:33 | Ru5tK1ng | Relationship added | parent of 0002949 |
2024-02-29 16:43 | Ru5tK1ng | Note Added: 0023117 | |
2024-02-29 16:44 | Ru5tK1ng | Status | needs testing => resolved |
2024-02-29 16:44 | Ru5tK1ng | Resolution | reopened => fixed |
2024-02-29 16:44 | Ru5tK1ng | Fixed in Version | => 3.2 |
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