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IDProjectCategoryView StatusDate SubmittedLast Update
0004232Zandronum[All Projects] Bugpublic2024-04-17 11:432024-04-21 19:31
Reporterunknownna 
Assigned ToKaminsky 
PrioritynormalSeveritytextReproducibilitysometimes
Statusneeds testingResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target Version3.2Fixed in Version 
Summary0004232: Player can locally keep duplicate name after "map" map changes
DescriptionI noticed that multiple clients with the same name will still sometimes keep their name locally after "map" map changes on the server. The offending player is renamed properly however on the server-end. See the attached screenshot.
Steps To Reproduce1. Start a regular deathmatch server or whatever.
2. Connect 2 clients to the server.
3. "map map01" in the server console or RCON.
4. Check the scoreboard after the map has loaded. You will sometimes still have the same duplicate name.
Attached Filespng file icon Screenshot_Doom_20240417_133257.png [^] (63,230 bytes) 2024-04-17 11:43

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-  Notes
User avatar (0023632)
Kaminsky (developer)
2024-04-21 17:54

This should be fixed in:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/112 [^]'
User avatar (0023633)
Kaminsky (developer)
2024-04-21 19:31

This got pushed into the repo:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/e601fd00bcbecd6adefe205dbcd654d020abd7a2 [^]'

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- Issue History
Date Modified Username Field Change
2024-04-17 11:43 unknownna New Issue
2024-04-17 11:43 unknownna File Added: Screenshot_Doom_20240417_133257.png
2024-04-21 17:54 Kaminsky Note Added: 0023632
2024-04-21 17:54 Kaminsky Assigned To => Kaminsky
2024-04-21 17:54 Kaminsky Status new => needs review
2024-04-21 17:54 Kaminsky Target Version => 3.2
2024-04-21 19:31 Kaminsky Note Added: 0023633
2024-04-21 19:31 Kaminsky Status needs review => needs testing






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