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IDProjectCategoryView StatusDate SubmittedLast Update
0003994Zandronum[All Projects] Bugpublic2022-04-19 17:002022-12-01 16:29
ReporterTrillster 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoft Windows 11OSOS Version
Product Version3.1 
Target Version3.2Fixed in Version 
Summary0003994: GAMEMODE lump DefaultGameSettings and GameSettings override server variables.
DescriptionYou're unable to set a server variable via command line or ini if that server var is within a GAMEMODE lump, as it will always default to that value within the GAMEMODE lump instead.

You can set it to the desired value after the server has started, but that is very undesirable with how TSPG and server configs generally run.

The ideal behavior would be to follow the GAMEMODE lump's default values if one is not specified by the server host, otherwise, it would use the server host's given value, assuming it is not a locked game setting in GAMEMODE
Steps To ReproduceCreate a server with the following parameters,

-file "GAMEMODELump.pk3" +sv_shootthroughallies false

You'll see in the server that even though sv_shootthroughallies was explicitly set to false, GAMEMODELump.pk3 has it set to true, meaning it takes precedence.
Attached Files? file icon GAMEMODELump.pk3 [^] (446 bytes) 2022-04-19 17:00

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- Issue History
Date Modified Username Field Change
2022-04-19 17:00 Trillster New Issue
2022-04-19 17:00 Trillster File Added: GAMEMODELump.pk3
2022-12-01 16:29 Kaminsky Target Version => 3.2






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