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Moderator: Developers
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Torr Samaho
- Lead Developer
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#1
Post
by Torr Samaho » Mon Aug 07, 2017 6:20 pm
Once again, thanks for your reports! It turned out that the custom userinfo syncing still needed more fine tuning. Moreover, the flag compat_pushwindow needed to be made available to keep backwards compatibility to several existing maps. Note that I changed how the zip archive of the Windows binaries is generated. It should be a bit smaller now and hopefully still work as before. If you encounter any problems with it, please let me know.
Here is the full Mercurial changelog:
Code: Select all
changeset: 10003:a578f7f4b368
user: Torr Samaho
Fixed: The client could crash when activating the automap.
changeset: 10004:2e401826db2e
user: Torr Samaho
Fixed: The server could kick clients erroneously for incomplete userinfo.
changeset: 10005:d0193daa9f8c
user: Torr Samaho
Fixed: Clients tried to handle "switchonpickup" locally for other clients instead of waiting for the server to announce the weapon switch (addresses 3190).
changeset: 10006:bb47f922498c
user: Teemu Piippo <teemu@hecknology.net>
The client now·arranges the cvars sent in the userinfo batch so that the built-in cvars are always sent before mod cvars. This way, in the event the client needs to split the userinfo packet, the built-in cvars go in the first one. If this isn't the case, the server kicks the client for sending an incomplete userinfo packet (partially addresses 3178).
changeset: 10007:8addcabb3e86
user: Torr Samaho
Updated the links to zandronum.com from http to https (addresses 3192).
changeset: 10008:87186e95d533
user: Torr Samaho
The command "save" can't be called by ConsoleCommand anymore (addresses 3203).
changeset: 10009:ebde7837934f
user: Torr Samaho
typo fix
changeset: 10010:919ea7a1a4ac
user: Torr Samaho
The command "load" can't be called by ConsoleCommand anymore (addresses 3203).
changeset: 10011:a72468b3d166
user: Torr Samaho
Fixed: The client was kicked for "User info change flood." when connecting to a server with wads that use too many user entries in CVARINFO (addresses 3209).
changeset: 10012:2546d3bcdcb5
user: Edoardo Prezioso <edward.san.dev@gmail.com>
- Fixed very useful GCC 7 warnings.
changeset: 10013:97e6888d369b
user: Gaerzi <gaerzi@gmail.com>
Missing break in case NAME_FillColor
This caused weirdness with invulnerable monsters when their fillcolor was changed.
changeset: 10014:681f37880398
user: Randy Heit <rheit@users.noreply.github.com>
Add a needed break in FxAbs::Resolve()
- Fixed: FxAbs could not resolve floating point constants because it fell
through to the error case.
changeset: 10015:1c5cfa376463
user: Christoph Oelckers <c.oelckers@zdoom.fake>
- fixed: The checks in P_IsThingSpecial was broken.
changeset: 10016:e834241f9d74
user: Christoph Oelckers <c.oelckers@zdoom.fake>
- made disabling the push window check a real compatibility option.
No idea why this was a hidden one, this one definitely needs to be in the menu.
- set some required compatibility options for Super Sonic Doom.
changeset: 10017:a09712084028
user: Torr Samaho
The authentication mechanism for non-map related lumps now allows Freedoom 0.11.3/Doom clients to join Doom/Freedoom 0.11.3 servers.
changeset: 10018:187974f45430
user: Edoardo Prezioso <edo88@email.it>
Remove unneeded variable in doom sbar code.
changeset: 10019:7c73e83cdbfe
user: Edoardo Prezioso <edo88@email.it>
Apply zdoom svn r4167 changes in doom sbar code.
changeset: 10020:4e5d2a415553
user: Teemu Piippo <teemu@hecknology.net>
Fixed the wraithverge potentially causing players to become zombies (client thinks they're dead even when they're not). The wraithverge still needs a lot of work but at least this fixes the worst of it, addresses 1551.
changeset: 10021:f0e5871080e4
tag: tip
user: Edoardo Prezioso <edward.san.dev@gmail.com>
- fixed the glitch with status bar and automap with no-hardware acceleration systems (addresses 2604).
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Sean
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#2
Post
by Sean » Mon Aug 07, 2017 7:09 pm
TSPG has been updated to this build.
<capodecima> i dont say any more word without my loyer jenova
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Vulpeka
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#4
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by Vulpeka » Sat Aug 12, 2017 8:27 pm
Sean wrote:TSPG has been updated to this build.
So that means some servers are using a different version of zandronum?
I remind myself how I am just simply Trapped~ LKING FR A MMMY
Craving that Gentle Touch
I'm not a fucking millennial I don't take the internet seriously!
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Torr Samaho
- Lead Developer
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- Location: Germany
#5
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by Torr Samaho » Sun Aug 13, 2017 8:14 am
Vulpeka wrote:So that means some servers are using a different version of zandronum?
There are servers running 2.1.2 and testing servers running 3.0 beta builds.
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Vulpeka
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#6
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by Vulpeka » Sun Aug 13, 2017 5:58 pm
So its still like the old days. I'll have to give 3.0 a spin haven't tested a build in 6 years.
I remind myself how I am just simply Trapped~ LKING FR A MMMY
Craving that Gentle Touch
I'm not a fucking millennial I don't take the internet seriously!
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killerkouhai
- New User
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- Joined: Sat Nov 19, 2016 9:24 pm
#8
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by killerkouhai » Wed Aug 30, 2017 4:49 am
I find with this build I get quite a lot of 'Very Fatal Errors'
Never had this problem with any of the older builds :S
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Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
#9
Post
by Torr Samaho » Sat Sep 02, 2017 7:52 pm
killerkouhai wrote:I find with this build I get quite a lot of 'Very Fatal Errors'
Never had this problem with any of the older builds :S
I'm sorry to hear that. Did you get crash logs?
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Sean
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#10
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by Sean » Sat Sep 02, 2017 10:41 pm
Torr when can we have the win32 builds of stable 3.0 because tspg has been using that commit for like a day and a half now
<capodecima> i dont say any more word without my loyer jenova
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Torr Samaho
- Lead Developer
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- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
#11
Post
by Torr Samaho » Sun Sep 03, 2017 12:54 pm
Sean wrote:Torr when can we have the win32 builds of stable 3.0 because tspg has been using that commit for like a day and a half now
Wait, why is TSPG using an unreleased Zandronum version? We are about to release 3.0, but it's not done yet.
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Sean
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#12
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by Sean » Sun Sep 03, 2017 1:29 pm
Apparently we're not anymore and nobody told me oops
<capodecima> i dont say any more word without my loyer jenova
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Torr Samaho
- Lead Developer
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- Location: Germany
#13
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by Torr Samaho » Sun Sep 03, 2017 2:29 pm
I see. Thanks for clarifying!
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Campaum
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#14
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by Campaum » Sat Sep 30, 2017 1:51 pm
Not for Raspberry yet?
586 DX 133mhz - 8MB RAM - HD 840MB - Trident PCI 9680 4MB - CD ROM 8x - Placa de Som ISA Creative Sound Blaster 16
Windows 95 OSR2 original
Rodando paciência e campo minado com tudo no ULTRA
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ZzZombo
- Forum Regular
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#15
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by ZzZombo » Tue Oct 03, 2017 2:40 am
Please fix the formatting of the changelog, it lacks newlines or something.
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Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
#16
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by Torr Samaho » Tue Oct 03, 2017 5:46 pm
Seems to be working again. I think this had to do with the forum software update.
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ZzZombo
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#17
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by ZzZombo » Thu Oct 05, 2017 2:53 am
N-no? Are you telling me on your end the changelog is formatted properly? Because for me nothing has changed. Is the forum acting up?
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Empyre
- Zandrone
- Posts: 1316
- Joined: Sun Jul 08, 2012 6:41 am
- Location: Garland, TX, USA
#18
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by Empyre » Thu Oct 05, 2017 3:57 am
I'm seeing the same thing, using the Zandronum skin, the changelog is all crammed together with no line breaks.
"For the world is hollow, and I have touched the sky."
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Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
#19
Post
by Torr Samaho » Thu Oct 05, 2017 5:48 am
I'm using the black theme and the changelog is formatted properly.
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Fused
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#20
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by Fused » Thu Oct 05, 2017 9:39 pm
The zandronum theme messes it up. For now read it out of the quote, Torr can't and won't fix this.