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RE: DOOMED IN SPACE (A community Project!)

Posted: Sat Mar 05, 2016 3:14 pm
by Bootleg Guy
Fixed the yellow and blue doors that opened without needing the keys :redface:

Toxicity Station Door Fix

RE: DOOMED IN SPACE (A community Project!)

Posted: Sun Mar 06, 2016 3:32 pm
by MrEnchanter
The latest beta for my map is up, balancing is still in progress but the level structure is complete.

braindamage.wad

RE: DOOMED IN SPACE (A community Project!)

Posted: Mon Mar 07, 2016 10:19 am
by Doomkid
Great, thanks for the updates dudes :)

Crunchynut has posted two maps in the Doomworld thread in case you wanted to check them out, and Jon has posted some cool screenshots that should be good for inspiration to any of you who may be needing a creative jolt (though based on the overall quality of submissions, that isn't the case!)

Alls going well so far, gonna have the satellite and other custom textures tiling properly in all ports soon, gonna fix up the chaingun/SSG pickup sprite, and iron out a few other little things in the next week or so.

Good stuff!

Re: DOOMED IN SPACE (A community Project!)

Posted: Sun Mar 13, 2016 5:09 am
by Doomkid
Alrighty, got a few screenshots of little oddities I noticed, and a new beta build as well. Other than these tiny issues, everything is coming together really well, as usual. Just a few little HOMs and oddly placed things:

http://i.imgur.com/mtljImA.png

http://i.imgur.com/joCJFHL.png

http://i.imgur.com/BBXse7c.png
I could walk through the gate here, and had to jump to get off the bridge. (I know all these maps are WIP, just want to point this stuff out in case it's missed.)

http://i.imgur.com/P0X8DYz.png
Step texture seems to be missing

http://i.imgur.com/rErCWNW.png

http://i.imgur.com/YXGN1Sr.png
Another little HOM

http://i.imgur.com/jl87rgK.png

http://i.imgur.com/uaZ7NOF.png

http://i.imgur.com/pg4V8mZ.png
One of the flashing orange lights would probably be better there than the syringe

http://i.imgur.com/MYJabgp.png
Sector seems to be open/bleeding but very minor issue and easy fix.

http://i.imgur.com/ItU63GM.png


Nothing here is major at all and I really love the new designs you guys have shown!

DOWNLOAD http://www.geocities.ws/doomkid/2dmspace.zip

Re: DOOMED IN SPACE (A community Project!)

Posted: Sun Mar 13, 2016 7:49 am
by Doomkid
I just noticed that there must be a zero-tagged sector/action in Bootleg Guy's map, as the whole thing seems to shift 8 units in Zdaemon and Odamex? I just went through and it turns out there isn't a missing step texture, rather that floor has mistakenly moved. Also, have no idea why, but the exit lift doesn't seem to lower on Bootleg's map either. I'll take a look into it and see if I can find out why :)

Re: DOOMED IN SPACE (A community Project!)

Posted: Mon Mar 14, 2016 1:17 am
by MrEnchanter
Well, the Satellite dish kinda fucked up all of the midtex in my map, so I won't be using it anymore, is there any chance we could use it as a thing instead?
Spoiler: ;-; (Open)
Image

Re: DOOMED IN SPACE (A community Project!)

Posted: Mon Mar 14, 2016 1:47 am
by Doomkid
Holy balls, how the hell did that happen??

I was considering using it as a thing in addition to a texture, now I can see that will definitely be necessary.

(If anyone can explain how this happened, I'd be very appreciative!)

EDIT: Alrighty, use the Large Brown Tree is any place you'd want a satellite. Will be replaced in next build! If you have a Doomworld account, maybe ask someone about the texture glitch in the editing section? I've never seen anything quite like it..

Re: DOOMED IN SPACE (A community Project!)

Posted: Mon Mar 14, 2016 1:57 am
by MrEnchanter
Doomkid wrote:Holy balls, how the hell did that happen??

I was considering using it as a thing in addition to a texture, now I can see that will definitely be necessary.

(If anyone can explain how this happened, I'd be very appreciative!)
Dunno, I did however fix the problem by switching node builders, (zennode to glbsp) so false alarm I guess. ZDaemon was the only engine giving me trouble, (tested on gz, zandy, pr, and zdaemon).

Re: DOOMED IN SPACE (A community Project!)

Posted: Wed Mar 16, 2016 10:26 pm
by Bootleg Guy
Doomkid wrote:I just noticed that there must be a zero-tagged sector/action in Bootleg Guy's map, as the whole thing seems to shift 8 units in Zdaemon and Odamex? I just went through and it turns out there isn't a missing step texture, rather that floor has mistakenly moved. Also, have no idea why, but the exit lift doesn't seem to lower on Bootleg's map either. I'll take a look into it and see if I can find out why :)
Mmmh, I didn't seem to see those problems when I tested it, altough I only tested it in Zdoom, so maybe thats what its happening.

Also for the exit lift to lower, you must use it like a normal elevator

Re: DOOMED IN SPACE (A community Project!)

Posted: Sat Mar 19, 2016 11:37 pm
by Doomkid
So I've just taken a look and it's a dumb old vanilla-ism causing the glitch, I'll repair it for ZD/Oda and it will appear identical to how it currently works in Zandronum. Fred512 has also recently finished a map for this which can be found here: http://doom.dogsoft.net/download.php?h= ... ra6fix.zip

Progress has been slow but very steady - Keep up the great work everyone, as always.

Re: DOOMED IN SPACE (A community Project!)

Posted: Tue Apr 12, 2016 7:00 am
by Doomenator
Download Space Skyboxes 3.
Spoiler: Screenshots (Open)
Image

Image
P.S. Congratulations to all on the 55th anniversary of the first flight man in space.
Spoiler: Video (Open)
phpBB [media]

Re: DOOMED IN SPACE (A community Project!)

Posted: Sat Apr 16, 2016 10:11 am
by Doomenator
Doomed in Space Soundtrack.
Decided to remix the theme, don't know how urgent it is.

Re: DOOMED IN SPACE (A community Project!)

Posted: Sat Apr 16, 2016 8:16 pm
by Lord_of_D:
neat, i'll try to make a map, but dont put me on the list yet, i'll send you a message when i have something

Re: DOOMED IN SPACE (A community Project!)

Posted: Sat Apr 23, 2016 1:56 pm
by Doomenator
Titlepic Credit Help
[spoiler]Image

Image

Image[/spoiler]

Re: DOOMED IN SPACE (A community Project!)

Posted: Sat Apr 23, 2016 3:19 pm
by Doomkid
That's gorgeous, thankyou!

Re: DOOMED IN SPACE (A community Project!)

Posted: Wed Apr 27, 2016 8:51 pm
by Bootleg Guy
Decided to do a kinda major update to toxicity station.

Changes include:

-Slight thing placement changes
-A few more stimpacks added
-Added a few outside areas
-Completely removed elevator area
-Changed the music

Screenshots

Download

Re: DOOMED IN SPACE (A community Project!)

Posted: Thu Apr 28, 2016 10:58 am
by Doomkid
Looks like a huge improvement, thanks Bootleg Guy!

Re: DOOMED IN SPACE (A community Project!)

Posted: Sat Jun 04, 2016 8:04 am
by MrEnchanter
Well, I believe that I am done unless there are any major problems that you guys see, I only included the map and music since all of the other resources are in the doomed in space wad.

http://www.geocities.ws/mrenchanter/DOO ... /MAP04.wad

Re: DOOMED IN SPACE (A community Project!)

Posted: Sat Oct 22, 2016 9:22 am
by Doomkid
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Re: DOOMED IN SPACE Community Project - HELP WANTED!

Posted: Tue Apr 25, 2017 12:28 pm
by Doomkid
Huge update! (That's right, it's NOT dead yet!)

DOWNLOAD CURRENT BETA HERE

So, I have a 10 map playable demo here for you all. I've removed a few maps from the previous beta simply due to there either being too many bugs in Odamex/Zdaemon or them just being a bit too plain, even though they are all fun maps. Here's the list of included maps:

Map01 - "Escape!" by Crunchynut44
Map02 - "Scientific Station" by Doomkid
Map03 - "Toxicity Control" by Bootleg Guy
Map04 - "Terra-6 Planetary Base" by Fred512
Map05 - "Wheel in the Sky" by Empyre
Map06 - "We Are Not Alone" by Doomkid
Map07 - "Command Station Zulu" by Nevander
Map08 - "Space Waste" by Crunchynut44
Map09 - "Asteroid Refinery" by Angry Saint
Map10 - "The Speed of Skree" by Pinchy

Custom enemies by Obake, Garth Donovan and Doomkid

This should run bug-free in Odamex, Zdaemon, Zandronum and (G)ZDoom. As this is just a beta, please be on the lookout for bugs and errors. Feedback is immensely appreciated.

DOWNLOAD CURRENT BETA HERE

Hope you enjoy what's there so far!