Zandronum 2.0 Testing: Sundays 12 noon EST
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Tomorrow we'll try Samsara with Delta Invasion for some pretty ACS-heavy testing. Will the next beta release be ready by then?
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Should try all out war 2 as well at some time.
- Dark-Assassin
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
I'd wait until Dusk releases the next update before testing AOW2.
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
I don't think he even works on it anymore.-=Dark-Assassin=- wrote: I'd wait until Dusk releases the next update before testing AOW2.
- Dark-Assassin
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
He does, but slowly. Progress can be shown sometimes in #omega.
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Gonna idle there now. Either way might as well test it before its' too late, right?
- Torr Samaho
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Hopefully. Due to the parser changes, the next beta should be able to run Samsara out of the box. Also unknown properties in GAMEINFO lumps will be ignored, which should fix problems like this.Qent wrote: Tomorrow we'll try Samsara with Delta Invasion for some pretty ACS-heavy testing. Will the next beta release be ready by then?
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
A new build is out. I don't know though if the Linux x64 or OS X binaries will be ready in time for the testing.
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Today we are testing IDL CTF. The build is the same as last week's. The server has been moved to [UK] Grandvoid.
- ibm5155
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Oh it's now D:
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
When is the next test session?
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
This Sunday, same time. (17:00 UTC.)
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
I haven't decided yet. Do you have any suggestions?
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Ouch, almost at the global game jam date D:
Sugestions: maps with alot of enemies, alot of acs, alot of hacky elements (like 3d water with reflective water on the top)...
Something that have alot of players (since it's where most of people may find bugs)...
by the end, last zan 2.0 online testing that I went there was noone at servers '-' (and I was right at time), at least, I could test some maps that should have been fixed...
[spoiler]My sugestion maps
Chillax [by alot of monsters]
Chillax + brutal doom or another kind of wad [by alot of monsters + decorate
All Out War [for most played + complex acs/decorate]
Ghouls vs Humans[by most played]
Jump Maze[by most player]
Zdoom Was[by alot of monsters and it is played by someones]
Zombie Horde[by most played + alot of use of acs]
you may think it's a newschool list, and it's, because you'll not find most of the bugs at vanilla maps without acs and stuff that require more from the server and the connection...[/spoiler]
Sugestions: maps with alot of enemies, alot of acs, alot of hacky elements (like 3d water with reflective water on the top)...
Something that have alot of players (since it's where most of people may find bugs)...
by the end, last zan 2.0 online testing that I went there was noone at servers '-' (and I was right at time), at least, I could test some maps that should have been fixed...
[spoiler]My sugestion maps
Chillax [by alot of monsters]
Chillax + brutal doom or another kind of wad [by alot of monsters + decorate
All Out War [for most played + complex acs/decorate]
Ghouls vs Humans[by most played]
Jump Maze[by most player]
Zdoom Was[by alot of monsters and it is played by someones]
Zombie Horde[by most played + alot of use of acs]
you may think it's a newschool list, and it's, because you'll not find most of the bugs at vanilla maps without acs and stuff that require more from the server and the connection...[/spoiler]
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Just because it's a popular mod doesn't necessarily mean it'll even be played by many people. Testing a Zandronum build is still testing a Zandronum build. You're not too likely to get a lot of people in the server.
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
I think what he's trying to say is that many Zandronum bugs occur when there are a lot of people within the server, and not that were trying to get a ton of people into the testing server. It's probably best if we just use bots to compensate for a large number of people.Yellowtail wrote: Just because it's a popular mod doesn't necessarily mean it'll even be played by many people. Testing a Zandronum build is still testing a Zandronum build. You're not too likely to get a lot of people in the server.
OT: I'd say we play any of the following mods for the next test:
Complex Doom: has a good amount of decorate and particle effects. Good on small-medium sized maps.
Brutal Doom: Heavy Decorate and ACS use. Small-Medium sized monster count recommended (ie NOT chillax or Slaughterfest).
SamsaraHold: LOTS of ACS and Decorate use.
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I DARE YOU
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
I'd like to go for some TDM/CTF sessions. I don't mind the wads.Qent wrote: I haven't decided yet. Do you have any suggestions?
- mr fiat
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
we did ctf last time, i support ibm´s notion of doing a mod that uses allot of modern effects/decorate/ACS etc.Chr0nique wrote:I'd like to go for some TDM/CTF sessions. I don't mind the wads.Qent wrote: I haven't decided yet. Do you have any suggestions?
the first testing session they originaly wanted to host samsara but didnt work with the build at the time, afaik it does now so id suggest that if we already havnt done that yet.
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
I know you did, but I'm pretty sure some guys missed it.