SNS #4: Urania with Hard DooM

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ARGENTVM
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SNS #4: Urania with Hard DooM

#1

Post by ARGENTVM » Thu Jun 22, 2017 4:47 am

Yeah it's time for a Plutonia Wad, and one with no mercy. This Saturday Night we're sending you BACK to Urania, a map set without training wheels. Furthermore, we're adding Hard DooM to spice up the difficulty another notch, so get ready for some Ancalagon-level maps.
Image WADs: Generic Skulltag Content Shit, urania.wad, hard-doomv71.pk3

When: June 24rd, 2017 - 00:00 UTC
Pacific Time: 17:00 (5 PM)
Mountain Time: 18:00 (6 PM)
Central Time (US): 19:00 (7 PM)
Eastern Time: 20:00 (8 PM)

Where: TSPG-Painkiller

Player/Client limit: 32/64
Maplist: MAP01-MAP32
Skill = 3 UV

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Combinebobnt
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Re: SNS #4: Urania with Hard DooM

#2

Post by Combinebobnt » Thu Jun 22, 2017 4:50 am

yes post up before sunday and i can actually play (PLEAse no jinx) this will be good sns
Combinebobnt wrote:god I love skulltag thank you carnevil

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stradex
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Re: SNS #4: Urania with Hard DooM

#3

Post by stradex » Thu Jun 22, 2017 4:49 pm

This is how you do a SNS post, you can learn something from this guy bob

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Combinebobnt
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Re: SNS #4: Urania with Hard DooM

#4

Post by Combinebobnt » Thu Jun 22, 2017 5:12 pm

yea ctrlc ctrlv i agree

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thevarian
 
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Re: SNS #4: Urania with Hard DooM

#5

Post by thevarian » Thu Jun 22, 2017 9:20 pm

SNS on a friday? Fuck yeah!!!

ARGENTVM
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Re: SNS #4: Urania with Hard DooM

#6

Post by ARGENTVM » Fri Jun 23, 2017 12:27 am

thevarian wrote:SNS on a friday? Fuck yeah!!!
damn good catch must have had fnf on my mind when I changed the date

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Re: SNS #4: Urania with Hard DooM

#7

Post by thevarian » Sun Jun 25, 2017 3:31 am

We made it to map07 this SNS and by "we" I mean Bob... GG 2 hard 4 me

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Combinebobnt
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Re: SNS #4: Urania with Hard DooM

#8

Post by Combinebobnt » Sun Jun 25, 2017 4:36 am

7 maps in 3 hours good pace I guess rip. good old map04 mazeland where I played nice and careful for an hour but it paid off as I didn't die (nice impossible mission beginning). I got like 50+ singleplayer mappacks to get through jesus; at least I don't know these mapsets and get to play blind.

Image
Image
toyota built tough
Image
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tfw when ur lost in some mazeland switch hunt maps that take half an hour
Image

also arg load snsmp don't be an amuter host or some beta male shittalkers like you know who... . has very useful stuff and I will update eventually with very good things

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jdagenet
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Re: SNS #4: Urania with Hard DooM

#9

Post by jdagenet » Sun Jun 25, 2017 4:41 am

thevarian wrote:We made it to map07 this SNS and by "we" I mean Bob... GG 2 hard 4 me
Hey dont be so hard on yourself man you represented your clan well yay go cu
<Dynamo_>uh
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread

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thevarian
 
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Re: SNS #4: Urania with Hard DooM

#10

Post by thevarian » Sun Jun 25, 2017 4:48 am

Aww shucks. Thanks Dad!

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r4z0r
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Re: SNS #4: Urania with Hard DooM

#11

Post by r4z0r » Sun Jun 25, 2017 10:48 pm

im a big dumb idiot
Image

ARGENTVM
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Re: SNS #4: Urania with Hard DooM

#12

Post by ARGENTVM » Mon Jun 26, 2017 1:08 am

Combinebobnt wrote: also arg load snsmp don't be an amuter host or some beta male shittalkers like you know who... . has very useful stuff and I will update eventually with very good things
I don't know, coming from the person who needed it to meme and break a map because it was too hard/boring/whatever shitty reason you invented, you might as well have said "use snsmp or ur racist/nazi/hitler/communist/cuck/liberal/bumpkin/etc" :cool:

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Re: SNS #4: Urania with Hard DooM

#13

Post by Combinebobnt » Mon Jun 26, 2017 3:49 am

blood isnt bad yea zblood ! ive seen enough bad wolf3d clones no thanks (even chex 1 can be better)

i got updates planned for snsmp that will make it more universal more multipurpose more survival more fun more modifiers more mutators more cvars maybe some things that have never been done in survival before more hopefully survival with midgame joining if I can code it right (ghettoly) more helpful admin crap more admin abuse more THE CHAINGUN!!! and uh more work for me ugh. so yea remember to load it its good. don't pull the meme card... we already know of t h o s e c e r t a i n p e o p l e. sns very serious event that is the future of zandronum (3.0 oh yea baby mmmhhh)

edit: also idk if i even want to finish this mappack lol I liked valiant more and thought it is actually more challenging in a fairer way

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Re: SNS #4: Urania with Hard DooM

#14

Post by ARGENTVM » Mon Jun 26, 2017 6:02 am

yeah uh no we're not finishing that shit unless you happen to enjoy masochism.

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Re: SNS #4: Urania with Hard DooM

#15

Post by Combinebobnt » Tue Jun 27, 2017 4:36 pm

i did my homework apparently every map is a progression labyrinth but the difficulty really picks up. i was right about ammo starvation. zdaemon thursday night survival took 2 weeks just to get to map20 over like 16 hours total est. jesus; although i think they did a 2nd rotation for some reason.

the maps would probably be good for challenging ammo starvation pistol starts (08, 23, 29, 32 got mentioned as burtal), not sure I want to play the whole thing through unless I'm stranded on that doom wad island...

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